Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. Paperback – June 17, 2020
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Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. Paperback – June 17, 2020

4.6/5
معرّف المنتج: 222742069
معاملة آمنة
يُشترى معًا بشكل متكرر

الوصف

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المراجعات

4.6

جميعها من مشتريات تم التحقق منها

D**R

Easily the very best OpenGL learning material out there!

I am a professional software developer who was looking to update their knowledge of OpenGL, I tried many books before this one and this is literally the only material that as it takes you through the standard it clearly and concisely explains everything, ensuring that you understand. If you are a proficient C++ programmer this book makes OpenGL child's play. My only gripe with the book is that there is no index, but that is no big deal.Huge congrats to the author on excellent material!

B**N

An Incredible Resource!

I'm a CSC student who is interested in learning about how graphics engines work. Joey does a fantastic job with explaining the process, reasoning behind certain steps, and much more. Plus, there is an accompanied website with the book where you can access source code for each chapter for free!Highly recommend this book to anyone serious about getting into graphics engine development.

D**A

Fantastic introduction to OpenGL

I am coming to OpenGL from a user's perspective: I want to know how to get up and running with it, and start creating graphical applications. This book (and the author's website) are amazing for just that.

A**W

Perfect balance between practice, theory and own experimentation

The best intro to modern OpenGL I have come across. Beautifully melds theory with your practice to create an intuitive learning experience. Highly recommended introduction to fundamental and advanced modern OpenGL concepts

R**.

programs

Program lines were easy to understand

K**N

Thank Joey!

I worked through the online version. Awesome stuff, formatting, content. It's great.

M**A

Review of the book.

This is an excellent material on OpenGL programming but it is is missing some important components. Most of the OpenGL authors do not cover basic forms, e.g. points, lines, arrowed lines, etc. They most start creating triangles and rectangles. Up to now I am still battling trying to create an arrowed simple line. May the author of this great book add drawing of simple objects in the next edition.

O**A

Outstanding

What an incredible book! You can preview what is inside by going to his website of the same name as the book. Highly recommend, well worth the money.

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راجش ب.

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